About This GameControl two avatars at the same time,connect them with lasers and clothesline endless waves of grumpy geometrical shapes to conquer the leaderboard! Interactive AudioMany game elements are synchronized to the music, which in turn reacts to gameplay events. The sound effects are part of the music and adapt when you pick a musical style from the small selection of interactive Sound Sets.Unique Control Scheme and Gesture-Driven Special AbilitiesIt's all about the mind-splitting controls, the challenge they present and the intense satisfaction of gradually mastering them! Cool moves trigger cool abilities, similar to fighting game special moves:Solo & Couch Co-op ModesCurrently there is the main single-player Arcade Mode as well as a local Co-op Mode. (More game modes are planned, c.f. Early Access info ) a09c17d780
English
Holy\u2665\u2665\u2665\u2665\u2665\u2665this game is a hell of a mind braker. What's Next? Early Access Plans:
. Tiny Post-Update Update: In the video settings, setting flashing to "none" didn't properly disable background flashing. Now it does. :-) . Time For Some Music (Update)!: I'm excited to share this update with you. It is mainly about the music and the synchronized visual effects. As always, you can choose to stick to the previous version by selecting it in the beta branch. There are only insignificant balance changes, so the leaderboards won't reset this time. At some point I'd like to do an in-depth devblog post about the game's audio systems and how it all works, but for now here's the update notes: New Features:
New Content:
Bugfixes:
What's Next? I'm thinking I'll finally tackle the third game mode, "Progress Mode" for the next update. I intend to squeeze in a smaller update before that so it's not such a long wait, since I also will invest a bit of time in the Nintendo Switch port in the next two weeks. I'm looking forward to doing another big audio pass and iterate in the future, because there's still a lot of unused potential in the existing systems (and some rough edges).. Next: Music! Also: Minor Update 0.6.2b: I've uploaded a minor update that does the following:
The version number of the game is always displayed in the main menu under the title, along with the most noteworthy changes. What's Next? The plan for the next major update is to work on the systems that control the music to make them smarter and make the music more dynamic. Content-wise, both existing SoundSets are going to be expanded with new sounds and maybe some real-time sound effects. I'm very excited to finally get to work some on those aspects of the game. There's also a few bugs, audio and otherwise that I may get to fix in a minor update before fully focusing on the music.. An Update on the Music Update and Miscellanous Stuff: Dear Current Players: The Music Update is coming along nicely, and soon[tm]! I ended up redoing a lot of the systems for the interactive music and extending their features. As every game developer will tell you, increasing the complexity of the features a game has also increases the time it takes to create content, but I'm very excited about these and the game will benefit from it. In other news, with the coming update, the "beta" branches will be named more appropriately. Currently, the "beta" branch holds the most recent previous version of the game. In the future, the previous version will be available in a branch called *drumroll....* previous_version! Yes, I did come up with that name myself, thank you! ;) The branch called "beta" will contain the latest version and experimental versions. Dear New Players: Welcome! I'm working on a Steam Guide that should come in handy with the learning curve and shed light on some of the less evident features and settings of the game. Have a gander MODSORK Guide It will be updated as the game evolves. Also, you're welcome to join us on the official Discord Server: MODSORK DISCORD[discord.gg] Dear Prospective Players: (and existing players who want to feel good about having supported the game early). At some point in January, the price will increase very moderately to reflect the progress the game has made since it launched into early access. So I guess now's a good time to support the game! ;-)
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